On the way to Metro Kingdom, Cappy describes the region’s energy dependency on power moons. Though of similar scope to Wooded Kingdom and Sand Kingdom, it contains its sprawl by emphasizing vertical architecture and upward momentum. Yet as the setting of the original Donkey Kong, it pays due diligence to the big ape’s franchise through street names, billboards, graffiti, and common red construction girders.It is primarily comprised of several urban blocks, featuring tightly packed buildings (some which mirror famous New York sites such as the Empire State Building and Flatiron Building), a plaza area, and a tiny park. Surrounded by endless rows of skyscrapers that stretch as far as the eye can see, packed full of realistically-proportioned humans, Metro Kingdom is Odyssey’s swing toward urbanism and realism. Metro Kingdom is a sprawling metropolis home to New Donk City, Odyssey’s thinly-veiled Mario-fication of New York City. In this entry, I will be taking a look at the game’s eighth course - Metro Kingdom. But is it truly the near-perfect experience many believe it to be, or might a deeper inspection reveal some telling blemishes? As I already have Super Mario 64, I will examine each of Super Mario Odyssey’s kingdoms in an attempt to glean insight into their stumbles and successes. ![]() And like its watershed grandfather, Odyssey is sure to carve its own special niche of influence and esteem in the gaming pantheon. Already among the most positively received games of all time, Super Mario Odyssey expands upon the open, flexible design philosophy of Super Mario 64 while incorporating contemporary design sensibilities and twenty years worth of polish.
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